AirSim

Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

Archived This repository is archived: read-only and no longer maintained.

Fork A fork of microsoft/AirSim; the README may describe the upstream project.

Overview

AirSim is a simulator for drones, cars and more, built on Unreal Engine (we now also have an experimental Unity release). It is open-source, cross platform, and supports software-in-the-loop simulation with popular flight controllers such as PX4 & ArduPilot and hardware-in-loop with PX4 for physically and visually realistic simulations. It is developed as an Unreal plugin that can simply be dropped into any Unreal environment. Similarly, we have an experimental release for a Unity plugin.

Our goal is to develop AirSim as a platform for AI research to experiment with deep learning, computer vision and reinforcement learning algorithms for autonomous vehicles. For this purpose, AirSim also exposes APIs to retrieve data and control vehicles in a platform independent way.

Check out the quick 1.5 minute demo

For more details, see the use precompiled binaries document.

From the project’s README on GitHub.

At a glance

RepositoryKentucky-Open-Science/AirSim
Research areaForks of other projects
Primary languagePython
LanguagesPython 60.6%, C++ 30.5%, C# 6.4%, C 1.7%, CMake 0.3%, Shell 0.2%
LicenseOther
Stars / forks0 / 0
Open issues and pull requests0
Created2022-05-06
Last push2022-08-19
Default branchmaster
Homepagehttps://microsoft.github.io/AirSim/
Forked frommicrosoft/AirSim — Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research

What the README covers

Top contributors

Get the code

git clone https://github.com/Kentucky-Open-Science/AirSim.git